Like creating a film, needing to see the end before starting is the biggest problem in evaluating a UX design. One of the best solutions is prototyping.
This article will cover prototype examples, suggestions, tools and answer: How do prototypes help solve user experience issues and foster true collaboration? What are some real-world examples? How do I even get started with prototyping when I don’t even know how to code?
Of all the techniques and approaches to developing a product, prototyping is my soulmate and can be yours too.
- Failure of Imagination
- Everything is a Prototype
- Big Fish Prototype Examples
- How Prototypes Help
- Prototyping Suggestions
- Prototype Tools
- More at UX Strategies Summit
Failure of Imagination
“I need to play around with it… then I can let you know what I think.”
Is this a comment during a usability session or feedback from the final approver on a project? In my experience, it is both.
This is not just users testing the product or clients, reviewers and stakeholders. Everyone in the process from designers, developers and customers have this perspective.
Like it or not, in order to understand, we increasingly need to experience it as close to reality as possible. Embrace the fact as digital consumers we live in a world of instant gratification and want to see an idea become reality.
Movies are a great example of this process with storyboards (rough sketches) and animatics (sequences of still images) in a process called previsualization.
If drawing storyboards for movies is like sketching on whiteboards for UX, then animatics are prototypes – previsualizations of the experience.
Marvel’s The Avengers – a $220 million film – came down to sequencing rough sketches to help the movie team deliver an experience:
Use any chance you have to prototype and simulate an experience for as long as you can – even if it is for a few clicks. Like a movie, its not real, but the key is have it feel as close to real.